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 Post subject: Weapons Mod's
PostPosted: Mon Mar 01, 2010 3:19 am 
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Paragon
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So since there will be unique weapons that actually look unique, does that mean that you cant mod them? What do you think altra or past? Mainly since you 2 and me are the only ones to post in this here new board in the forums.

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 Post subject: Re: Weapons Mod's
PostPosted: Mon Mar 01, 2010 3:24 am 
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A unique gun is unique with special traits so I think it's kinda redundant if you would be able to mod them

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 Post subject: Re: Weapons Mod's
PostPosted: Mon Mar 01, 2010 3:27 am 
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Paragon
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Well unique weapons are supposed to look different as well, which is what I was getting at. Plus people are going to want to make that gun even better.

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 Post subject: Re: Weapons Mod's
PostPosted: Mon Mar 01, 2010 3:31 am 
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SOME people are going to want that. But hey, I ain't complaining if they do or don't

_________________
More than I, if truth were told,
Have stood and sweated hot and cold,
And through their reins in ice and fire
Fear contended with desire.

Agued once like me were they,
But I like them shall win my way
Lastly to the bed of mould
Where there's neither heat nor cold.

But from my grave across my brow
Plays no wind of healing now,
And fire and ice within me fight
Beneath the suffocating night.
- A.E. Housman

~*~

A TRS Christmas - 2007 wrote:
PK: So let me get this straight. Some guy was able to make a yearly tradition out of getting action underneath a weed?
Zed: The man was a genius!
Arcy: We need to bring back this tradition!
Icey: You're all going to burn in hell!


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 Post subject: Re: Weapons Mod's
PostPosted: Mon Mar 01, 2010 3:38 am 
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Paragon
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Location: Mojave Wastes
I'm just wondering if they are going to actually be modable, if they are and they keep the unique traits then I might mod them to make them better.

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 Post subject: Re: Weapons Mod's
PostPosted: Wed Mar 03, 2010 12:36 am 
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Nah, 'unique' weapons shouldn't be modable, they are usually soo over powered as it is I don't think it needs to be an option.

All the other weapons in the game should be, that was something that F3 kinda failed on.

Altra

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 Post subject: Re: Weapons Mod's
PostPosted: Wed Mar 03, 2010 2:58 am 
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I'm just going to end up putting scopes on EVERYTHING so I want to know about this. Wonder if I will be able to put a scope on the rocket launcher...

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 Post subject: Re: Weapons Mod's
PostPosted: Wed Mar 03, 2010 3:38 am 
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You'd put scopes on crowbars if you could

_________________
More than I, if truth were told,
Have stood and sweated hot and cold,
And through their reins in ice and fire
Fear contended with desire.

Agued once like me were they,
But I like them shall win my way
Lastly to the bed of mould
Where there's neither heat nor cold.

But from my grave across my brow
Plays no wind of healing now,
And fire and ice within me fight
Beneath the suffocating night.
- A.E. Housman

~*~

A TRS Christmas - 2007 wrote:
PK: So let me get this straight. Some guy was able to make a yearly tradition out of getting action underneath a weed?
Zed: The man was a genius!
Arcy: We need to bring back this tradition!
Icey: You're all going to burn in hell!


Top
 Profile  
 
 Post subject: Re: Weapons Mod's
PostPosted: Wed Mar 03, 2010 3:58 am 
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Paragon
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Joined: Mon Mar 02, 2009 6:51 pm
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Location: Mojave Wastes
And I would call it a canadian sniper rifle.

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 Post subject: Re: Weapons Mod's
PostPosted: Wed Mar 03, 2010 5:36 am 
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Joined: Sat May 01, 2004 4:31 pm
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Location: Vault52, Washington, USA.
Maccy Man wrote:
The_Pastmaster wrote:
You'd put scopes on crowbars if you could
And I would call it a canadian sniper rifle.

:lol:
Ok that was actually funny...

Altra

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PK wrote:
Whenever I'm in a tough situation, I just ask myself, "What would Altra do?"
--------------------
~R.I.P Fan Made Fallout 2003-2009~


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 Post subject: Re: Weapons Mod's
PostPosted: Wed Mar 03, 2010 1:17 pm 
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Of course it is.....

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